Naughty Dog and other studios remember Jak & Daxter on their 20th anniversary


The year 2021 marks the 35th anniversary of The Legend of Zelda and Metroid, the 30th anniversary of Sonic, and the 20th anniversary of Xbox and Halo. One of the funniest couples in video games also blows twenty candles, none other than Jak & Daxter. To celebrate this event, his studio creator (Naughty Dog) and other developers they remember the project on the official PlayStation blog.

“What I learned the most is the challenge of designing an open world without using load times, ”said Evan Wells, co-chair of Naughty Dog. “From the start, our goal was to design a world, not levels like we did with Crash.” As he comments, they established as a rule that “if it could be seen it could be reached by walking (or by sailing or by flying!). The manager recalls that when you arrive in a building or a cave, you can visit the interior, so these spaces “had to be integrated into the space that the exterior could have”. Spoiler, “It wasn’t easy.”

Charlotte Francis, a senior technical artist, says she was very excited about physics that they had managed to set up “on the monkey bridge,” because there were ropes in Crash Bandicoot, ““ but they had no physics. ”The developers had fun jumping over and over on the bridge, marveling at his reaction.

What other studies think

Bend Studio, creators of the recent Days Gone, also has a say in Jak & Daxter. Darren Chisum, director of engineers, says when the game went on sale it was very surprising. “The graphics they were one of the best of their time, allowing you to play on long scales of terrain without loading times. It was also a lot of fun. Jak had a ton of combat options and Daxter was the comedic relief. “

Insomniac Games has always been a funny couple with Naughty Dog, but now they are under the same roof, that of PlayStation Studios. “As a child, I was amazed at the world who created Naughty Dog: humor and vibrant story ”, explains Aaron Jason Espinoza, Senior Community Manager. “It’s a saga that has made lifelong friendships and brought me closer to the PlayStation community. “

Heather Finley, Quality Service, does not forget that she played the title with her grandmother when she was little. “I remember he only had a console for our visit. Jak and Daxter: The Precursor Legacy is one of the games that I have enjoyed for hours. “Add that it is the first game you considered your favorite. “I even mentioned Jak & Daxter in my interview [laboral] with Insomniac because it had a huge impact on my life and love of video games. I never thought I would work alongside such an iconic company, but it’s a dream come true ”.

Sony’s Japanese studios also had their say. Nicolas Doucet, director at Team Asobi, underlines the similarity of the animations with the Disney films, as well as the funny relationship between the two protagonists. “As has always been with Naughty Dog Productions, he looked amazing and played just as well”. In fact, he sees it as a precursor to the rest of the developer’s work.

Thomas Puha, communications director for Remedy Entertainment, says he remembers watching the E3 2021 demo: “It was the first experience with an open world with such a level of loyalty and personality ”. Likewise, Firesprite’s David McDonald was pleasantly surprised with the graphics and the lack of load times. Richard Brazier, from the same studio, applauds the level of detail of the two protagonists of the adventure.

Naughty Dog recently stated that there are no new Jak & Daxters in development, although the studio is keen to do so in the future.

Origin | PlayStation Blog

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